Thrustmaster T-GT Racing Wheel: V9 (for the base) – V32 (for the rim) Your wheel's Firmware version appears in the top right in the Control Panel's tabs: Improved Force Feedback in some Xbox Series X|S games Improved Force Feedback in some PC games !Important! Also requires to install new Firmware V29 on the TH8 Shifter Improved compatibility with the TH8A Shifter (when the shifter is connected to the wheel's DIN connector). Fixed a compatibility issue on PlayStation3 In a real car you would either see where you're car is going, feel the start of the kerbs in your seat or vibrations from the chassis and you definitely would feel the reduced grip due to g forces.- Added support for the Formula Wheel Add-On Ferrari SF1000 Edition On the other hand without the kerb and slip effects, you wouldn't know that you're touching the kerbs now and that the tyres are starting to slide. Kerbs and slip effects at 100% will probably make you stop feeling the grip limit. When you're at the grip limit and suddenly everything is shaking and rattling because you're starting to slide because you're going over the kerbs: In theory there's the perfect balance between "getting the information" vs "too much to feel everything correctly and in full detail". Since we don't have g forces and a moving seat (at least most of us lol), slip, abs and road effects are very useful!Īnd kerb is also useful to know when you're on the edge of the track. These effects are like a rev light for optimum shifting point instead of simply listening to the engine or looking at a rev needle. But they are very "fake"Ĭlick to expand.Well "fake" is such a negative word. The noise changes then.ĭon't get me wrong, I use all these effects. I have it at 5% to feel when the tarmac changes.Īt Spa for example you have some darker and some brighter tarmac. But it's not coming from anything 3d modelled! So you get a different "noise" depending on the surface. In the surface ini you have different types of tarmac, run off, grass, gravel etc.įor each of them there's a different rumble frequency. The road slider is the only actually physically calculated effect. I keep slide and abs effects at the same level so I get the same rumble in the wheel no matter if I drive a car with or without abs. Although you would normally feel it in the brake pedal of course. When the physics engine from the game registers a wheel to be sliding or spinning, the game will send some sinus rumble to the wheel.ĪBS however is kinda realistic. Slide is debatable but it's just a rumble effect without any physical calculation. So I have the Kerbs slider at 2% to get some subtle feedback when hitting the flat Kerbs. But it's weird for us when there are flat Kerbs and we don't get feedback when running over them. So in theory you don't need the Kerbs slider at all. The 3D Modelled Kerbs will give you the correctly calculated ffb from the kerb steps. Kerbs is a rumble effect when the a wheel hits a "kerb-surface according to the surface.ini Kerbs and slip are as fake as much as fake goes. I'd recommend at least 80% in the driver and 80% in the gain. If the ffb is too weak to spin the wheel quickly enough, put the ffb higher! The ffb isn't strong enough to spin the wheel fast enough into opposite lock during oversteer and you have to help the ffb and turn the wheel faster than it can on its own. The last part is a bit problem with the dfgt. But you shouldn't really feel it since mostly you either turn slowly against the Tyre grip (corner entry turn in) or you have to correct some oversteer, then the ffb will push the wheel to the correct position and you don't really have to work against anything apart from "holding against the ffb" but not "accelerate the wheel faster than it wants to move on its own". T300 belt drive has quite some resistance. In the link above, the min damper is set to 0.1.Īpart from that there's not much to do. 3 km/h afaik.īut you should check the "min damper level" as this is causing the damper to be always active. For CM try Johnr777 settingsĭamper doesn't do anything when you're faster than the speed in the ini setting. Than adjust ffb per car with +/- For example with this settings GT3 cars best about 82-88%ītw: These are non CM settings, bacause i don`t use CM. I am not a pro or something but if you can´t find your optimal settings here are my settings i am happy with (without editing config files and that stuff): But with time i changed to 100 because i belive without it you just miss some important effects (i learned that while driving and here And i think with that "heavyness" its just more realistic. The wheel was not that heavy and felt good to me. In AC i feel the slower you are than more damping you feel and the wheel becomes heavier (like in real car). Well some people believe damper should be and others it works not only when car is not moving.
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